Flight school

Your guns fire on their own. Staying alive is on you. These are the moves the best pilots use, straight from the game, numbers included.

Speedrunner tech

The small print, for anyone chasing a time.

Dash cancel
Dash again once the current dash is 45% done. Three charges, three dashes, almost no gap.
I-frames
0.34 s of invulnerability per dash, plus 0.035 s of grace after it. Speedrun mode's frame data shows both live.
Input buffer
A dash pressed up to 0.12 s early still fires.
Tail steer
The last 40% of a dash bends toward your stick.
Pinball
Hit a rock at 70% speed or more and you ricochet off it, keeping 90% of your speed and cracking the rock.
Snap turn
Pushing against your own momentum brakes up to 3.6× harder, so hard turns stay sharp.
Stacking
Evasive Burn, slingshot, slipstream ribbons and drift boost all multiply together, and boost or a relay's slipstream stacks on top on campaign routes.

Be there at launch

Playtest sign-ups go to the Discord first. Or send one email and get one back the day the demo or the store page goes live.

Join the Discord Email me at launch