Privacy policy
This policy covers the game Maverick Skies (including its free demo) and this website, maverickskies.paradicehub.com. Both are made by Hugo Silva, who is responsible for the data described here.
In short: the game has no ads and no account of its own, and it sends no statistics unless you turn on SEND RUN DATA. Played offline, nothing leaves your computer. Data is only sent when you use an online feature, and only what that feature needs.
The game
Stored on your computer only
Your saves, settings, hangar progress, run statistics, replays and crash or error logs are written to files on your own computer. They are not sent to us or anyone else, except the run statistics if you turn on SEND RUN DATA (below). Deleting the game's data folder removes them.
Online multiplayer through Steam
If you host or join an online game on Steam, the game uses the Steam account you are already signed in to. To list games, invite friends and connect players, Steam handles your Steam ID, your Steam profile name, your online friends list (to show whom you can invite), and the game traffic between players. That data is processed by Valve under the Steam Privacy Policy. We do not store it.
Online multiplayer through Epic Online Services
If you play online through Epic, the game signs in with an anonymous ID that Epic creates for your computer. No Epic account is needed. Epic receives that ID, the pilot name you choose, the details of the games you host or join, and the game traffic between players, which may be relayed through Epic's servers when a direct connection isn't possible. That data is processed by Epic Games under the Epic Games Privacy Policy. We do not store it.
Online games connect you directly to other players, so, as with any online game, they can see your connection's IP address.
Online challenge boards
Challenge boards are off by default. If you enter a board server in Settings › Challenges, each finished Challenge uploads its replay file (your inputs and results for that run) to that server, and the board's best replays are downloaded to play as ghosts. The server's operator receives the replay and your IP address. Clear the server setting to stop.
Sending run data, only if you allow it
SEND RUN DATA in Settings › Data is off by default. The first time the game starts, it asks once whether you want to help balance the game, with two equal buttons: SEND RUN DATA and NO THANKS. If you close the question without answering, the results screen after a run asks again until you choose. NO THANKS is remembered and the game never asks again; you can still turn it on yourself in Settings › Data, and turn it off there at any time. Playtest builds we give to testers send by default, because testers agree to it as part of joining the playtest; the setting shows that it is on for that playtest build.
If you turn it on, each finished run's statistics file (the sectors, weapons, cards, times and results of that run, with a random ID for your install and no name or account) is sent to our database at Supabase, which stores it for us, so we can see where the game is too hard or too easy. Turn it off and nothing more is sent.
The same file also says how the game ran on your computer, so we can find what is slow or broken: performance numbers (how long frames took to draw, and how often the game stuttered); your computer's hardware and operating system version (the processor, graphics card, memory, and the screen's size and refresh rate); the game's settings, such as graphics quality, resolution, language and accessibility options; the kind of input you played with (keyboard and mouse, or a gamepad), not what you pressed; and a short summary of any errors the game ran into, with file paths removed so they don't show your user name, and whether the game closed or crashed during the last session.
With SEND RUN DATA on, the game also sends a log of the first 10 minutes of each session (each time you start the game): the screens and menus you opened, run milestones (a run starting, the first kill, a level-up and the card picked, a death, the results), settings you changed, by name only and never what you set them to, pauses, loads that took long and short stutters, errors with file paths removed, and where and when the game was closed, and whether it was quit from the menu, closed or crashed. It carries the same random install ID and the same computer and settings details as the run file, and nothing you typed. Before you answer the question, this log stays on your computer only (the last three sessions, in the game's data folder); SEND RUN DATA sends it, and NO THANKS deletes it.
Like any server, Supabase sees your IP address when a run arrives; we don't store it with the run. Runs and session logs are kept while we balance the game and for at most 2 years, then deleted automatically. To delete the runs and session logs you sent at once, press DELETE MY SENT RUNS in Settings › Data. You can also email us the random ID from any file in the game's run_telemetry folder (the installId line) and we delete every run and session log with that ID. Supabase processes this data for us under the Supabase Privacy Policy.
Streaming: chat play
Chat play (Settings › Streaming) is off by default. When you turn it on and type your channel, the game reads that channel's public live chat from Twitch, YouTube or Kick, the same way the platform's own web page shows it to a viewer who isn't signed in: chat messages, the names of the people chatting and their badges (such as moderator or subscriber), and channel events such as raids, subscriptions, polls and channel point redemptions. The game uses this only while it runs, to count votes and show names in the game; it keeps none of it after you close the game, and it sends none of it to us. A small page for OBS is served only to your own computer (127.0.0.1).
Signing in with Twitch (optional) lets the game create and update its channel point rewards, run polls and predictions, and post the votes in your chat, on your channel, as you. Signing in with YouTube (optional) lets the game read your channel's name and ID, find your current live stream, start and close polls in its chat, and post the votes there, as you. You approve each sign-in on the platform's own page, with a code the game shows you.
The sign-in is saved only on your computer, in your system's secure storage (the Keychain on macOS, encrypted for your Windows user on Windows), never in your saves, the cloud or anywhere we can see. Nothing from your Twitch or YouTube account is sent to us or shared with anyone; the game talks to Twitch and Google directly. SIGN OUT in Settings › Streaming revokes the game's access and deletes the saved sign-in. You can also remove Maverick Skies at any time from your Twitch connections or your Google account's third-party access.
Maverick Skies' use of information received from Google APIs adheres to the Google API Services User Data Policy, including the Limited Use requirements. YouTube data is used only for the chat play features above, never for advertising, never sold, and never read by people. By using the YouTube features you also agree to the YouTube Terms of Service, and Google processes your data under the Google Privacy Policy. Twitch processes data under the Twitch Privacy Notice and Kick under Kick's privacy policy.
Links
Links in the game, such as the store page, open in your web browser. Those sites have their own privacy policies.
This website
Like any web server, this website records basic request logs (IP address, time, page requested and browser type) to keep the site running and secure. The logs are not used to identify you, not shared, and kept only for a short time. It uses no third-party fonts, and no third-party scripts unless you allow them as described below.
Visitor statistics (Google Analytics), only if you allow it
On your first visit, a banner asks whether we may count your visit. If you choose "No thanks", nothing is loaded from Google and no cookies are set. If you choose "Allow", the site loads Google Analytics, which sets two cookies (_ga and _ga_…, kept for up to 6 months) to tell visits apart.
Google Analytics then records the pages you view, roughly where you are (country and city, worked out from your IP address, which Google Analytics does not store), the site that sent you, your device, browser and screen size, how far down a page you scroll, links you follow to other sites and files you download, and a few clicks that tell us what people are interested in: playing a trailer, opening a gameplay clip or a question, and the buttons for Discord, the stores, the demo, the launch email and the press kit. We use this only to see what works on the site. It is not used for advertising: Google signals and ad personalisation are switched off, and we don't combine it with anything else.
Google processes this data for us under the Google Ads Data Processing Terms and the Google Privacy Policy, and may process it in the United States under the EU–US Data Privacy Framework. Statistics are kept for 2 months. You can change your mind at any time with "Cookie settings" at the bottom of every page: choosing "No thanks" deletes the cookies.
Launch news by email
The "Email me at launch" button opens an email to us in your own mail app; there is no form and no mailing service. If you send it, we keep your email address only to tell you when the demo or the store page is live, and we don't share it. Reply "stop" at any time and it's deleted.
Trailers on YouTube
Where a trailer is hosted on YouTube, the site shows a still image and loads nothing from YouTube until you press play. After that, the video is played by Google through youtube-nocookie.com under the Google Privacy Policy.
Links to other sites
Links to stores such as Steam and Epic, and to our Discord, take you to services with their own privacy policies. Nothing about you is passed to them by this site.
Children
We do not knowingly collect personal data from children, and the game does not ask for any.
Your rights
Under the GDPR and similar laws, you can ask for access to, correction of, or deletion of personal data about you, and you can complain to your data protection authority. Since we hold almost nothing about you, most data lives with Steam or Epic, and you can manage it in your account there. For anything held by us, contact us below.
Changes
If the game or this website starts collecting anything new, this page will be updated before that happens, and the date at the top will change.
Contact
Questions about privacy: maverickskies@outlook.com