Arsenal

Your guns fire on their own; what you pick decides how. Every weapon in the game, shown firing exactly as it does in a run, and what it becomes once it evolves. Press play on any clip to watch it, or Sound to hear it too.

41 weapons · 47 evolutions, 6 of them fusions of two weapons · 6 legendaries.

Pulse Cannon

Fires stitched energy darts. Phase Penetrator converts each impact into additional enemy-seeking splits.

Evolves into

Eventide Accelerator

Additional emitters feed one colossal accelerator beam that pierces every hull along its firing lane.

Pulse Cannon level 8 + Additional Emitters level 3

Bonds with Pentagram Pulse Engine into the legendary Starlance Engine

Plasma Array

Fires a broad fan of heavy plasma bolts.

Evolves into

Prismatic Afterimage

Every heavy plasma lane pierces three hulls and repeats twice as delayed spectral echoes wrapped in helix wakes.

Plasma Array level 8 + Phase Penetrator level 2

Resonance Projector

Launches broad energy waves that pass through multiple enemies.

Evolves into

Radial Aegis Wave

A full capacitor folds resonance waves into a ship-wide radial barrier.

Resonance Projector level 8 + Full Capacitor level 1

Grav Repulsor

Short-range circular blast that pushes nearby enemies away.

Evolves into

Quad-Vent Compressor

Deploys independent orbital compressors that pump persistent 360-degree poison clouds. Additional Emitters deploy more compressors, Expanded Geometry widens their clouds, and Structural Overclock increases their damage.

Evolves into

Catalytic Storm Pylon

Quad-Vent Compressors become armored storm pylons that spread larger toxic thunderheads and repeatedly paralyze enemies.

Quad-Vent Compressor level 8 + Toxin Catalyst level 1

Bonds with Magma Rift Heart into the legendary Plague Caldera

Cascade Lance

Discharges an ion lance that chains through nearby targets.

Evolves into

Arc Predator

The lance becomes a hunting electrical current that reaches farther, strikes harder, and forks through entire formations.

Cascade Lance level 8 + Arc Conductor level 1

Bonds with Lichtenberg Storm into the legendary Thunder Choir

Fuses with Void Rail into Railstorm

Void Rail

Fires a narrow high-velocity slug through every target in line.

Evolves into

Pentagram Pulse Engine

Five twin Void Rails and their damaging star lattice rotate rapidly around the ship, cutting every crossed formation.

Void Rail level 8 + Long Bore level 1

Bonds with Eventide Accelerator into the legendary Starlance Engine

Fuses with Cascade Lance into Railstorm

Razorwing Cutter

Launches monomolecular blades that ricochet between targets and arena edges.

Evolves into

Ricochet Bastion

Deploys spinning neon combat structures that repeatedly launch four screen-ricocheting monomolecular blades.

Razorwing Cutter level 8 + Structural Overclock level 3

Fuses with Halo Saws into Razor Halo

EMP Nova Projector

Emits a disabling radial pulse that paralyzes nearby enemies.

Evolves into

Lichtenberg Storm

The EMP splits into a jagged inner star burst and a wider fractal shock that webs enemy hulls as it expands.

EMP Nova Projector level 8 + Arc Conductor level 1

Bonds with Arc Predator into the legendary Thunder Choir

Solar Sweep Emitter

Rotates a focused plasma wedge around the ship.

Evolves into

Solar Tempest

The sweep becomes a miniature sun whose six rotating prominences immolate entire formations.

Solar Sweep Emitter level 8 + Expanded Geometry level 1

Bonds with Graviton Maw into the legendary Black Sun

Shrapnel Hive Rack

Launches guided Porcupine Seeds that release up to eight radial flechettes.

Evolves into

Porcupine Escort Wing

Three autonomous Magnetic Shepherds follow behind the player and join every Porcupine Seed volley.

Shrapnel Hive Rack level 8 + Additional Emitters level 3

Fuses with Homing Missile Rack into Hornet Nest

Cryo Comet Mortar

Launches homing cryo comets that fracture on impact, freeze targets, and grow projectile-infusing Frostleaf Fields.

Evolves into

Fuses with Incendiary Mortar into Steam Mortar

Phase Echo Mine

Seeds persistent orbital mines near the ship that remain until enemies enter their proximity field.

Evolves into

Orbital Mine Foundry

Slowly deploys separate 18-second fabrication bases that continuously manufacture persistent proximity mines.

Phase Echo Mine level 8 + Persistence Coils level 1

Singularity Coil

Compresses enemies toward a point before a violent collapse.

Evolves into

Graviton Maw

The coil sustains one enormous event horizon that drags every non-sovereign ship in its reach into a crushing implosion.

Singularity Coil level 8 + Gravity Containment Core level 1

Bonds with Solar Tempest into the legendary Black Sun

Orbital Javelin Array

Marks a large target area before driving down one massive orbital javelin.

Evolves into

Celestial Javelin Storm

A widening orbital lock becomes a tightening spiral bombardment that ends in one overwhelming central strike.

Orbital Javelin Array level 8 + Orbital Guidance Array level 1

Bonds with Glacial Worldtree into the legendary Frozen Starfall

Interceptor Wing

Launches three Interceptors that dive the nearest enemies and strafe them with light guns. Destroyed fighters rebuild.

Evolves into

Swarm Carrier

The Interceptors answer to a mothership that relaunches lost fighters in seconds and flies a larger flight.

Interceptor Wing level 8 + Wing Command level 1

Gunship Escort

A Gunship orbits the ship and fires heavy shots at the nearest threat. Rebuilds if destroyed.

Evolves into

Broadside Cruiser

The Gunship becomes a cruiser firing twin heavy batteries at two targets at once.

Gunship Escort level 8 + Overclocked Reactors level 1

Bomber Wing

Two Bombers fly strafing runs straight through enemy packs, bombing everything under them.

Evolves into

Firestorm Wing

Bombers carpet-bomb burning strips that keep enemies on fire after the run.

Bomber Wing level 8 + Ignition Matrix level 1

Decoy Flight

Two signal Decoys fly ahead and pull nearby enemies and their fire away from the ship.

Evolves into

Mirage Swarm

Decoys project holographic copies of your ship that fire echoes at the enemies they lure.

Decoy Flight level 8 + Momentum Tuning level 1

Repair Tender

A Repair Tender slowly mends the ship's hull, then patches damaged wingmen.

Evolves into

Nanite Hive

The Repair Tender becomes a hive: faster repairs, and it now and then rebuilds a lost wingman instantly.

Repair Tender level 8 + Nanite Weave level 1

Bulwark

A heavy Bulwark holds between you and the horde, taunts nearby enemies and shoves them back.

Evolves into

Citadel Frigate

The Bulwark becomes a shielded frigate: far tougher, a wider taunt, and a barrier that eats shots around it.

Bulwark level 8 + Hardlight Hulls level 1

Aegis Tender

An Aegis Tender regenerates the ship's shield, then the wing's.

Evolves into

Aegis Choir

The Aegis Tender raises a great shield over you and the whole wing: it keeps enemies out and soaks their shots until it breaks, then reforms. Your own shield also restores faster.

Aegis Tender level 8 + Shield Reclaimer level 1

Collector Wing

Two Collectors roam nearby and bring back XP, scrap and pickups the ship would leave behind. Each pickup they tag fires a scrap shot at the nearest enemy.

Evolves into

Salvage Fleet

Collectors become haulers that also cut T1–T2 ore and bring the scrap home.

Collector Wing level 8 + Tractor Field level 1

Kamikaze Drones

Four Kamikaze Drones circle your ship, then dive into the thickest pack and blow up. Two rebuild at a time, fast.

Evolves into

Comet Swarm

Kamikaze Drones become comets: every blast throws three smaller blasts ahead of the dive.

Kamikaze Drones level 8 + Expanded Geometry level 1

Sentry Totem

Plants a Sentry Totem near the ship. Each totem shoots the nearest enemy for 12 seconds; two stand at once. Structural Overclock adds +15% totem damage per rank.

Evolves into

Warden Lattice

Sentry Totems become twin-cannon Wardens, and Wardens near each other are joined by hardlight beams that burn whatever crosses them.

Sentry Totem level 8 + Totem Uplink level 1

Focus Lance

A continuous beam locks onto the toughest enemy in reach. The longer it holds the same target, the harder it burns: up to triple damage.

Evolves into

Deathmark Lance

The Focus Lance ramps higher and faster, keeps its heat through a kill, and marks its target to take more damage from everything.

Focus Lance level 8 + Execution Protocol level 1

Bastion Shell

Wraps the ship in a reactive shell that soaks hits, then bursts outward. The burst grows with your max hull and shield, and with everything the shell absorbed.

Evolves into

Juggernaut Shell

The Bastion Shell holds 60% more, bursts twice, repairs the hull with what it soaked, and hardens the hull while it is up.

Bastion Shell level 8 + Thorn Plating level 1

Cluster Barrage

Lobs a canister into the thickest pack. It splits into five bomblets that scatter and blow.

Evolves into

Chain Reactor

Cluster Barrage fires two canisters, every bomblet throws two more, and its kills burst at double strength.

Cluster Barrage level 8 + Volatile Payload level 1

Lane Mine

Lays a line of mines across the enemy's approach. When an enemy has painted a lane nearby, the mines go down that lane instead and hit twice as hard: a charge runs straight into them.

Evolves into

Trench Line

Mines chain down the line and leave burning ground; cavalry caught in it are stunned.

Lane Mine level 8 + Persistence Coils level 1

Rain Splitter

A heavy bolt that splits into shards on hit. It takes an archer the Helix host has ordered to rain over any other target, and an archer it kills leaves a safe hole in the rain.

Evolves into

Skyfall Splitter

Shards split once more, archers take four times the damage, and the holes in the rain open wider.

Rain Splitter level 8 + Long Bore level 1

Wall Shove

A cone of force toward the nearest enemy that hits and shoves everything in it. Ships in a Helix host's wall are pushed out of line and the gap stays open for a few seconds.

Evolves into

Siege Breaker

A wider shove; shoved ships bowl into others for double, and wall gaps stay open for six seconds.

Wall Shove level 8 + Point Blank level 1

Halo Saws

Two saw blades orbit the ship at 3.2 m and cut what they pass, each hitting an enemy at most every 0.5 s. More saws at levels 4 and 8, a wider orbit at 2 and 6.

Evolves into

Dervish Halo

The saws hit half again as hard, and their spin and orbit grow with your speed, up to double at top speed.

Halo Saws level 8 + Momentum Tuning level 1

Fuses with Razorwing Cutter into Razor Halo

Tail Gunner

Fires three energy bolts in a 30° cone behind the ship, opposite the way you fly. Enemies chasing you take +50%. More bolts at levels 4 and 8.

Evolves into

Frostwake Gunner

Tail Gunner bolts freeze what they hit, and the ship leaves a wake of frost behind it.

Tail Gunner level 8 + Cryo Capacitor level 1

Conscription Beam

Every 3 s, hacks a weakened drone within 12 m into a wingman for 12 s (two at once). It fights for you, then blows up. Elites and bosses take the beam's damage instead.

Evolves into

Conscript Legion

Conscripts last twice as long, two more fly at once, and elites below a quarter hull can be hacked.

Conscription Beam level 8 + Wing Command level 1

Fuses with Junk Cannon into Press Gang

Flak Screen

Every 0.5 s a flak burst shoots down the nearest enemy bullet within 9 m and every bullet near it; a quarter of them drop XP. With no bullets near, it bursts on the nearest enemy.

Evolves into

Aegis Flak Lattice

Every bullet the flak downs restores shield; at full shield the bursts grow and hit twice as hard, and every tenth bullet is fired back.

Flak Screen level 8 + Full Capacitor level 1

Fuses with Choir Metronome into Counterpoint

Ram Prow

Your dash rams everything you pass for 30 + 10% of max hull and ends in a 3 m shockwave. Each enemy rammed gives back 10% of the dash recharge.

Evolves into

Battering Dreadnought

A ram throws three shockwaves along its path, and the hull takes 30% less damage for a moment after it.

Ram Prow level 8 + Thorn Plating level 1

Junk Cannon

Fires five scrap shards in a cone. A shot with scrap aboard spends 1 scrap for x1.6 damage and +1 pierce. One more shard every even level.

Evolves into

Scrapstorm Cannon

Every shot fires a second volley at another target, spent shots hit twice as hard, and a quarter of its kills drop scrap.

Junk Cannon level 8 + Bounty Beacon level 1

Fuses with Conscription Beam into Press Gang

Choir Metronome

Fires on the music's beat (or 100 BPM): an arc pulse at the nearest enemy that chains once. Every fourth beat, a 5 m ring for five times the damage.

Evolves into

Grand Cadence

The downbeat rings twice, and every ring that hits takes time off your ability cooldowns.

Choir Metronome level 8 + Coolant Loops level 1

Fuses with Flak Screen into Counterpoint

Spotter Wing

A spotter ship marks the toughest enemy within 20 m every 4 s. Marked enemies take +15% damage from every source and your wing focuses them.

Evolves into

Hunter-Killer Flight

The spotter marks two enemies at +30%, and a marked kill fires three missiles at the next mark.

Spotter Wing level 8 + Execution Protocol level 1

Fusions

Two weapons at level 8 become one.

Steam Mortar

Shells burst into steam that burns and freezes in turn: a thermal shock every second for whatever stands inside.

Incendiary Mortar level 8 + Cryo Comet Mortar level 8

Railstorm

Every enemy the slug pierces throws a four-hop lance chain.

Void Rail level 8 + Cascade Lance level 8

Razor Halo

Each orbiting saw throws a ricocheting razor every 1.2 seconds.

Halo Saws level 8 + Razorwing Cutter level 8

Counterpoint

The flak fires on the beat, and the downbeat erases every bullet near you and sends them back as homing notes.

Flak Screen level 8 + Choir Metronome level 8

Press Gang

Conscripts wear junk plating and fire scrap shards, and cannon kills near a conscript hack the next drone for free.

Junk Cannon level 8 + Conscription Beam level 8

Legendaries

Two evolutions bonded. Both keep firing and hit harder, and the bond strikes on its own.

Black Sun

Solar Tempest and Graviton Maw bond into a black sun: every 5 seconds it drags the crowd into one point, then collapses in a burning flare. Both weapons hit 25% harder.

Solar Tempest + Graviton Maw, both flying

Thunder Choir

Arc Predator and Lichtenberg Storm sing together: every 3.5 seconds an EMP nova stuns the pack and hurls hunting bolts from the stunned. Both weapons hit 25% harder.

Arc Predator + Lichtenberg Storm, both flying

Frozen Starfall

Glacial Worldtree and Celestial Javelin Storm bond: every 5 seconds a spiral of ice javelins falls on the target, freezing what it hits, the last one hardest. Both weapons hit 25% harder.

Glacial Worldtree + Celestial Javelin Storm, both flying

Plague Caldera

Magma Rift Heart and Catalytic Storm Pylon bond: every 4 seconds the ground erupts in burning, poisoned magma. Both weapons hit 25% harder.

Magma Rift Heart + Catalytic Storm Pylon, both flying

Sovereign Cataclysm

Sovereign Missile Swarm and Sovereign Repulse bond: every 4.5 seconds a repulse front throws back everything near the ship and a missile finds each ship it threw. Both weapons hit 25% harder.

Sovereign Missile Swarm + Sovereign Repulse, both flying

Starlance Engine

Eventide Accelerator and Pentagram Pulse Engine bond: every 5 seconds five accelerator rails fire in a star around the ship, piercing everything on their lines. Both weapons hit 25% harder.

Eventide Accelerator + Pentagram Pulse Engine, both flying

Be there at launch

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